đŽ
NES Block Coder
đ Import .NES
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đ New
đĻ Samples
CRT
Block Palette
đŽ Input
âļ
Read Controller
If Button Pressed
Wait For Press
đē Graphics
âļ
Set BG Color
Draw Sprite
Set Palette
Load CHR Bank
Set Scroll
Write to Nametable
đ Sound
âļ
Play Note
Set Volume
Silence All
đ Logic
âļ
If
Loop
Wait Frames
Forever Loop
Jump To Label
đĻ Variables
âļ
Set Variable
Increment
Decrement
Load Address
Store to Address
⥠System
âļ
On NMI (VBlank)
On Reset
Init PPU
Enable Rendering
Disable Rendering
Set Mirroring
On IRQ
đšī¸
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; ================================
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; NES Block Coder - Auto Generated
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; ================================
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.inesprg 1 ; 1x 16KB PRG code
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.ineschr 1 ; 1x 8KB CHR data
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.inesmap 0 ; mapper 0 = NROM
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.inesmir 1 ; vertical mirroring
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.bank 0
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.org $C000
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.org $FFFA
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.dw NMI
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.dw RESET
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.dw IRQ
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.bank 1
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.org $0000
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; CHR-ROM data would go here
~21 lines | 0 blocks
> Console
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